В самом начале мы имеем мод, который может изменить игру более радикально, чем любой другой из этого списка. Better Stone добавляет просто тонну новых руд, из-за чего лут полезных ископаемых становится более реалистичным, чем в оригинальной версии.
В самом начале мы имеем мод, который может изменить игру более радикально, чем любой другой из этого списка. Better Stone добавляет просто тонну новых руд, из-за чего лут полезных ископаемых становится более реалистичным, чем в оригинальной версии.
Кроме того, руды будут также появляться в больших скоплениях множества различных видов, из-за чего больше нет необходимости бегать часами, пытаясь найти бесконечно малое количество одного конкретного.
———————-В ней собраны очень много модов — от Импульсных лазерных винтовок до Лазерных и военных турелей—————
Space Engineers «Супер Сборка модов для Space Engineers \ моды для Космических Инженеров»
В этой сборке имеется 20 модов:
-Azimuth Weapons Mod Pack (Мод оружия азимута)
-Battle Cannon and Turrets (Военные пушки и турели)
-Battle Ship Cannon (военная пушка для корабля)
-Compact Micro Tools (компактные инструменты)
-Firstofficered’s Star Trek Mod (Мод на оружия из Star Trek)
-Huge Rocket Launcher (Большой ракетная пушка)
-HugeGatlingGun (большой пулемет)
-Infinite Laser Antenna (Бессконечная лазерная антенна)
-Large Ship Cannon (Пушка для большого корабля)
-Laser Cannon (Лазерная пушка)
-Mech and Tank Weapons (Оружия танка и робота)
-PulseLaser (Импульсный Лазер)
-Rail Gun Pack (Пушка Рельсотрон)
-Rocket Launcher Pack (Пак Ракетных установок)
-Sentry Turrets (Охранные турели)
-Small ship sniper rifle (Лазерная снайперская винтовка на маленький корабль)
-Star Wars Weapons And More (Оружия из Star Wars и многое другое)
-Tiered Thruster Pack (Пак Многоуровневого импульсного Устройства)
-Weapon Collection (Оружейная коллекция)
———————-В ней собраны очень много модов — от Импульсных лазерных винтовок до Лазерных и военных турелей—————
Control Panel
Available for Large & Small Grid
1x1x1
Construction Models
Моды на space engineers
All new models have been contributed by Shaostoul!
This mod adds 2 air vent blocks, one full-sized block with lots of conveyor ports and a sloped one with 2 conveyor ports.
Useful for in-wall air vents.
Has large/station and small ship variations too, all 1x1x1 sizes.
Survival ready (construction mo.
This mod adds 3 blocks that are basically advanced rotors with different mounting points.
This Mod adds some Death Star Themed Blocks (DX9/11)
Control Panel
Available for Large & Small Grid
1x1x1
Construction Models
Same as Vanilla Hangar Door with.
. a 2×1 Base and extending 4 Blocks (1x6x1 total size)
. a 3×1 Base and extending 6 Blocks (1x9x1 total size)
«Airtight Hangar Door M (10m)»
«Airtight Hangar Door L (15m)»
Description: A weapon for ships and stations that like to deliver a PUNCH to the enemy. Powerful, large, but slow and not very precise 3x3x2 turret.
Check my thread[/ur [forums.keenswh.com] .
PLEASE NOTE: This is very much a work in progress!
This pack provides a new resource, Antimatter, that is generated in a particle accelerator and allows you to construct items from it such as the antimatter torpedo. This pack aims to extend a variety o.
Updated: Added support for DX11!
Adds new Armor Panels for small and large ships!:
— 1x1x1: «Armor Panel 1x1x1».
— 1x1x1: «Armor Panel Slope 1x1x1».
— 1x1x1: «Armor Panel Slope Mirror».
— 1x1x1: «Armor Panel 1x1x1 Angle» (45 Degrees).
[UPDATED: ADDED SUPPORT FOR DX11!]
Adds new building blocks for small and large ships with both light and heavy armor versions:
— 1x1x1: «Armor Ramp Corner Double 1x1x1»
— 1x1x1: «Armor Ramp Corner Split 1x1x1»
Textures can be found in: steamapps\common\SpaceEngineers\Content\Textures\
IMPORTANT: Don’t forget to back up your game folder before making any changes
\Steam\steamapps\common\SpaceEngineers
MODDING API
The Modding API brings a lot of new possibilities to modders and allows them to alter the game by writing C# scripts which have access to in-game objects
For more info and instructions please read our Modding API Guide.
Modding API forum: https://forums.keenswh.com/?forum=408074
SPACE ENGINEERS ModSDK
Space Engineers – ModSDK, is an application that includes a set of tools specifically created for modding. The application is totally free for everyone, even for those who don’t own Space Engineers game. In order to find it, open the Steam client, go to Library, Tools, type “Space Engineers ModSDK” in the searchbox and just follow the steps to install it.
Space Engineers – ModSDK includes the following modding tools:
- MWMBuilder – this tool can be used for converting graphic assets to Space Engineers format
- VRageEditor2 (ModelViewer) – can be used for previewing models without having to be in the game. Modders can view models, textures, dummies, dummies axis, physical shapes, axis, bounding box and material setup. More info: Model Viewer Guide
- Texture packing tool for creating compressed “channel packed” textures – Official Guide
- original models, sounds and music from Space Engineers game
- tools for converting sounds and music
Note: textures are not included because they are already in the game
ModSDK will be improved during time and more features will be added
SPACE ENGINEERS – Visual Scripting Tool
Visual Scripting Tool was designed to allow users to design game scenarios for Space Engineers without needing previous coding experience. Mod developers can utilize this tool to create scripted gameplay events, play cutscenes, or modify game values at runtime.
MODDING ACADEMY
A series of video tutorials that will initiate the players into the secrets of modding in Space Engineers
SAVE FILES / WORLD FILES
Every world you generate is saved in its own folder that can be found in
c:\Users\
- Sandbox.sbc – basic description of a world
- SANDBOX_0_0_0_.sbs – detail definition of a world, positions and states of objects (we don’t have more details at this moment, but it should be pretty self-explanatory – run some experiments)
- .vox – binary voxel data for an asteroid (we don’t have more details at this moment)
- .xmlcache – don’t modify these files, they are cache files regenerated on each save
MOD FILES LOCATION
Each mod has now its own folder located in \Users\
The mod folder has to contain a sub-folder called Data with definition files of added or updated mods. Everything can be replaced/updated by the modder (audio, video, textures, models, gui, etc).
Files with FX and FXH extension are vertex/pixel shaders for various rendering operations and can be found in steamapps\common\SpaceEngineers\Content\Effects2\
Every shader file gets recompiled on game launch. If you modify one, restart the game. If the game crashes on launch, it’s probably due to a compilation error caused by your changes.
Almost all textures are in DDS format (DXT compression). You will need an editing program that can manipulate them. If you use Adobe Photoshop, we recommend installing this plugin: developer.nvidia.com/nvidia-texture-tools-adobe-photoshop and use these settings for exporting:
Textures can be found in: steamapps\common\SpaceEngineers\Content\Textures\
There are multiple categories of texture files: GUI, particles, lights, models, voxels, etc.
Model textures with “_ns” in their name contain “normal map” in RGB channels and “specular” in ALPHA channel.
Model textures with “_de” in their name contain “diffuse” in RGB channels and “emissivity” in ALPHA channel.
Game data is stored in folder: steamapps\common\SpaceEngineers\Content\Data
The folder contains the definition files for Cube Blocks, Physical Items, Voxel materials, Transparent materials (particle effects), Components, Blueprints and a few other things. By using the XML files here (extension .sbc) you can modify most of the game objects and add, for example, a new type of cube block. When modifying files, make sure you delete the .xml cache file. It is possible to create, for example, round armor blocks, a new type of thrusts, gyro, a different cockpit and many more.
MwmBuilder is the tool for building mwm models from fbx files.
Note: You may need administrator rights to copy or create files in Program Files folder; you can copy MwmBuilder and dlls into a different folder.
MwmBuilder Location:
Models are stored in: steamapps\common\SpaceEngineers\Content\Models\
SIMPLE USAGE:
1) Copy FBX models to the same directory as MwmBuilder.exe
2) Create an XML file with the same name as the model. Giraffe.fbx will have Giraffe.xml.
3) Run MwmBuilder.exe
4) You’ll find .mwm files in the same folder
For advanced usage see here: Advanced 3D Models Guide
The Xbox title Space Engineers is getting all kinds of new features such as mods and cross-play with PC. The space simulator has upped the ante and scale by increasing the potential for its very own engineers. Space Engineers has grown over the last few years with tons of updates, making it similar to a more grounded space-based Minecraft. The team has added things like a creative mode, which allows players to do as they wish with unlimited resources, as well as a survival mode which forces the player to survive in the harsh conditions of outer space as they desperately try to claim whatever they can to continue to live. Over time, the game has added more planets and even an economic system with NPC factions, trading, and much more.
Space Engineers is adding new features to the game, including the addition of cross-play and mod support for both Xbox and Steam users.
The Xbox title Space Engineers is getting all kinds of new features such as mods and cross-play with PC. The space simulator has upped the ante and scale by increasing the potential for its very own engineers. Space Engineers has grown over the last few years with tons of updates, making it similar to a more grounded space-based Minecraft. The team has added things like a creative mode, which allows players to do as they wish with unlimited resources, as well as a survival mode which forces the player to survive in the harsh conditions of outer space as they desperately try to claim whatever they can to continue to live. Over time, the game has added more planets and even an economic system with NPC factions, trading, and much more.
The latest update to Space Engineers will allow players the ability to mod on both Xbox and PC. Fallout 4 was one of the first games to utilize mods on consoles but Space Engineers is one of the few to follow through on mod support for consoles. Xbox mods will be available both in solo and multiplayer lobbies with some limitations. If the lobby is hosted on Xbox, the mods don’t need scripts. If they’re on dedicated servers, mods with scripts will run but only if they don’t require client-side scripts. PC users will also have an easier time accessing Mod.io as support has been added to all in-game screens accessing the workshop.
Finally, cross-play has been added. New servers have been added to allow both Steam and Xbox players to co-exist and do space engineering activities together. Players should be able to find these servers in the multiplayer menu of the game. Space Engineers joins the numerous other Xbox games that are blurring the lines of how people play multiplayer games.
Источники
- https://cubiq.ru/luchshie-mody-dlya-space-engineers/
- https://www.playground.ru/space_engeneers/file/space_engineers_super_sborka_modov_dlya_space_engineers_mody_dlya_kosmicheskih_inzhenerov-967447
- https://steamcommunity.com/sharedfiles/filedetails/?l=russian&id=438582314
- https://www.spaceengineersgame.com/modding/
- https://screenrant.com/xbox-space-engineers-crossplay-mods/